The definition of DONE for an agile project team is quite important as that determines which stories are actually completed and can be accounted for in velocity for the iteration.
A team usually starts by treating a product owner’s approval after a showcase/UAT of a story as DONE. Though this sounds simple, it can get dirty when environments are not available to showcase on, or when the product owner is not fully engaged with the team. In such a scenario it is very tempting to go down the path of having Dev Complete or Testing Complete as DONE and go on claiming velocity without fixing the root cause.
Velocity is a measure of predictability and by moving the definition of DONE to the left side of the story wall reduces a teams ability to predict how much work they can chew. A team should always strive towards moving this definition to the rightmost lane of the story wall.
Definition of DONE | What you cannot predict ? |
Development Complete | Bugs in testing, Bugs in testing by a Product Owner, Deployment issues in production |
Testing Complete | Bugs in testing by a Product Owner, Deployment issues in production |
UAT Complete | Deployment issues in production |
Deployed | Really DONE – Its in Production ! |
Based on what I learned from the PMAP concepts of crm for small business, labeling a project or sub-project as done means more resources and personnel to allocate on projects that are experiencing some difficulties.
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